How Can My Experience Complement Your Team?

Hey there,
I’m Zachary Morningstar the founder of New Azimuth (formerly Ore Creative LLC).

Here you will find a collection of projects, my associated skill sets, and case studies surrounding my favorite creative endeavors.

With over 8 years of decentralized work experience I’m here for your current project or future aspirations. Feel free to reach out and we can talk about your current project needs. Bare minimum, if I’m not your guy, I probably know someone in the industry who is. I’d love to get you to where you need to be.

Project Management & Funding

Working With Decentralized Teams
Over the past 8 years I have both lead and been a part of numerous decentralized teams. From Switzerland, New York, to Portugal. I’ve personally set up collaborative work flows and environments, spanning anything from perforce servers, GitHub repositories, Trello, Noted Pro, and more.
Acquiring Funding
I know what it takes to seek out and pitch content for future funding, and I have the track record that reflects that. Let’s see how my skills can be useful on your team.

I’ve been successful in securing funding from multiple sources for my commercial projects. Starting with a successful Kickstarter, and an early access VR game developed on Vive kits (courtesy of Valve), and most recently I wrote, submitted, and secured a grant from Epic Game’s for my game, Ira Act 1: Pilgrimage. Since then I’ve picked up a sponsorship from AMD who has been gracious enough to provide me with high end PC development hardware.

View game funding case study

Game Development

Game Design
Over the years I’ve gained extensive experience in both game design, system programming, advanced blueprint development, and game engine tools in Unreal Engine. I’ve created and tested various games for both VR, PC, and ported to consoles.

Ira Act 1: Pilgrimage is by far my favorite, and well known game project. I created the entire experience from the ground up. It was no easy task, but it was a labor of love. I created a story engine within Unreal to facilitate all my game play actions within a framework that made scripting scenes a snap. Feel free to check out the Ira Act 1 Pilgrimage case study for more info, and in depth breakdowns of what has been created, and how that could be leveraged in your current projects.

View game design case study

Tool Creation
I’ve created numerous Unreal Engine based tools to the extent that it’s hard to keep track of them all. From the Noted Pro collaboration tool, Brightroom’s pre-visualization plugin, to powerline spline tools featured by folks from Ubisoft, and incorporated in Epic Games example content. For more information on tools I’ve created feel free to check out my tools portfolio page. [Dedicated page coming soon.]

Real Time Virtual Productions & Simulations

Virtual Production
I’ve created a number of training videos based on simulated environments in Unreal Engine. My favorite example being the Silver lake Dune Buggy Rental Training Video. Project Link

I had the privilege of attending Epic Game’s first Unreal World Building Fellowship. I got to learn alongside some of the industry’s most talented individuals in the field. Learning to use Lumen and Nanite to produce performative stunning results ready for the virtual stage.

Silver Lake Project

Epic Games World Building fellowship

Projects

Epic Game’s Virtual Production World Building Fellowship

Epic Game’s Virtual Production World Building Fellowship

I had the privilege of attending Epic Game’s first Unreal World Building Fellowship. I got to learn alongside some of the industry's most talented individuals...

View Project
Noted Pro

Noted Pro

I created Noted Pro in 2018 to help myself and other developers with creating in editor reminders (notes). Since Noted Pros release, it is now...

View Project
Silver Lake Buggy Rental

Silver Lake Buggy Rental

Silver Lake Buggy Rentals needed a safety / training video for all of their patrons renting dune buggies. This video is shown to thousands of...

View Project
The Homestead Invasion

The Homestead Invasion

The Homestead Invasion is an early access VR experiment. The VR hardware was provided by both Valve and Oculus. I was invited to and participated...

View Project
Brightroom | Virtual Production Toolset

Brightroom | Virtual Production Toolset

The Brightroom Unreal Engine plugin, is a user-friendly real time / run time pre visualization tool for Unreal Engine. I was contracted to plan, design,...

View Project
Ira Act 1: Pilgrimage

Ira Act 1: Pilgrimage

Ira has been my single longest running project. I used Ira to cut my teeth in the game development world. With this project I’ve learned...

View Project
Epic Games Tech Blog

Epic Games Tech Blog

I had the privilege of writing a tech blog for Epic Game’s very own tech blog. In this feature I show developers how to leverage...

View Project